Travel App
Travel App
An intra-organisation travel application.

Based on their roles, the app enables employees, to achieve the following:

Create travel requests

Manage bookings and services

Receive approvals and updates

Check their travel itinerary

Connect with travel agents

3 phones

Project Info.

Role

As a User Experience (UX) Designer on the project I was responsible for user research and analysis, design of flows, interface and interactions.

I was also performing the UX Writing for the app. I had to work on the language i.e. terminology and tone, as per the screen states.

Design Process

The process broadly involved the following stages:
Research, Analysis, Ideation, Concepts(Prototypes), Testing, Iteration

design-process
design-process

The project followed an Agile methodology within a cross-geo team, and maintaining a constant connect with the Product Manager, Business Analyst, UI designer and Developers on the team.

The project followed an Agile methodology within a cross-geo team, and maintaining a constant connect with the Product Manager, Business Analyst, UI designer and Developers on the team.

Phase 1
Phase 1

Based on discussions with stakeholders, the team started with re-design of the desktop web-application.

The user interviews indicated many pain points, and the key areas for improvement included:

  • Application needs to be easier to use
  • Workflow simplification, lengths and consistency
  • Introducing familiar terminologies and graphical elements
  • User-role prioritisation and FAQs
  • Offer a companion mobile app
  • Speed of the application, to be increased
  • Accuracy in search and filtering

The application included 4 type of users-roles:

  • Employee
  • Manager
  • Visa Agent
  • Travel Agent
user-roles

Based on discussions with stakeholders, the team started with re-design of the desktop web-application.

The user interviews indicated many pain points, and the key areas for improvement included:

  • Application needs to be easier to use
  • Workflow simplification,lengths and consistency
  • Introducing familiar terminologies and graphical elements
  • User-role prioritisation and FAQs
  • Offer a companion mobile app
  • Speed of the application, to be increased
  • Accuracy in search and filtering

The application included 4 type of users-roles:

  • Employee
  • Manager
  • Visa Agent
  • Travel Agent
user-roles

The personas created for employees:

Employee
user-roles employee

Manager
user-roles manager

Travel Agent
user-roles travel agent

The information architecture for Phase 1, as per the user roles are given below.

The information architecture for Phase 1, as per the user roles are given below.

Employee
user-roles employee

Manager
user-roles manager

Travel Agent
user-roles travel agent

The Trip creation and Approval flow was established.

The Trip creation and Approval flow was established.

user-roles

The Task Flows were defined.

All Roles
user-roles

The Task Flows were defined.

user-roles

Few views of the older travel application

wireframes
Older view - Trip Creation - Adding Flights
wireframes
Older view - Trip Creation - Adding Passengers

Few views of the older travel application

wireframes
Older view - Trip Creation - Adding Flights
wireframes
Older view - Trip Creation - Adding Passengers

A sample of Wireframes from Phase 1.

A sample of Wireframes from Phase 1.

Trip Creation - Return Trip 1
wireframes
Trip Creation - Return Trip 2
wireframes
Trip Creation - Multi City Trip
wireframes
Iterations - Trip Creation with Responsive Layouts
wireframes

wireframes

Mobile
wireframes
wireframes
wireframes
wireframes
wireframes
wireframes
wireframes
wireframes

Mobile Wireframes

wireframes
wireframes
wireframes
wireframes
Views from the UI Designer
wireframes
wireframes
wireframes
Views from the UI Designer
wireframes
wireframes
Emailer created with the team's UI designer
wireframes
Emailer created with team's UI designer
wireframes
Emailer created with team's UI designer
wireframes
Phase 2
Phase 2

With the onset of this phase, work on Desktop version was put on hold, and the focus shifted to the companion mobile app. The shift was made to provide an increased value to the traveller, by allowing priority access of the trip details and itinerary. Travel bookings, as was decided, would happen on the Desktop web-app. The companion mobile app was to provide primarily a read-only support during travel.

With the onset of this phase, work on Desktop version was put on hold, and the focus shifted to the companion mobile app. The shift was made to provide an increased value to the traveller, by allowing priority access of the trip details and itinerary. Travel bookings, as was decided, would happen on the Desktop web-app. The companion mobile app was to provide primarily a read-only support during travel.

The information architecture for Phase 2.

The information architecture for Phase 2.

Page Focus
user-roles
user-roles

During Phase 2, a small study was done for the mobile views.

During Phase 2, a small study was done for the mobile views.

Study on mobile views
wireframes

wireframes

wireframes

wireframes

wireframes

wireframes

wireframes

wireframes

Through this phase, new changes were incorporated to the mobile UX strategy:

  • Changes on Trip Card contents
  • Notifications section
  • Iconography for status indications

Simultaneously, the visual design approach also evolved:

  • New color palette
  • New Fonts

Through this phase, new changes were incorporated to the mobile UX strategy:

  • Changes on Trip Card contents
  • Notifications section
  • Iconography for status indications

Simultaneously, the visual design approach also evolved:

  • New color palette
  • New Fonts

The views given below, show the approach for Phase 2.

The views given below, show the approach for Phase 2.

High fidelity views
wireframes
wireframes
wireframes
user-roles
user-roles
user-roles
user-roles
Phase 3
Phase 3

In this phase, the focus of activities continued on the mobile app.
The following changes were brought in:

  • New navigation patterns
  • Notifications improvements
  • Comments Section
  • History Section

In this phase, the focus of activities continued on the mobile app. The following changes were brought in:

  • New navigation patterns
  • Notifications improvements
  • Comments Section
  • History Section

The information architecture for Phase 3.

The information architecture for Phase 3.

Process Focus
user-roles
user-roles
Wireframes
wireframes
wireframes
wireframes
Wireframes
user-roles
user-roles
High fidelity wireframes
wireframes
wireframes
wireframes
wireframes
wireframes
wireframes
wireframes
wireframes
wireframes
High fidelity wireframes
wireframes
wireframes
wireframes
wireframes
wireframes
wireframes
wireframes
wireframes
showcase
showcase

Organisation: Globant India Pvt. Ltd.

Tools: Adobe XD, Figma

Timeline: Nov 2017 to Dec 2018

Organisation: Globant India Pvt. Ltd.

Tools: Adobe XD, Figma

Timeline: Nov 2017 to Dec 2018

Travel • UX UI Design


Other Projects...

XR Work

Projects in Mixed and Virtual Reality

Interaction Design
Unity
C#

Systemvetardagen 2023

Sweden's biggest career fair for students, by the students

Web Design
UX UI

CombinaTron

A exploration to generate color iterations of the user interface elements

Design Tool
Algorithmic Design

Fizzy

A plugin for Figma that generates circles

Design Tool
Algorithmic Design

want to collaborate?

or hire me?

want to
collaborate?

or hire me?